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<CHandlingDataMgr>
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            <Item>VEHICLE_WEAPON_SEARCHLIGHT</Item>
            <Item />
            <Item />
          </uWeaponHash>
          <WeaponSeats content="int_array">
            0 
            0 
            0 
          </WeaponSeats>
          <fTurretSpeed content="float_array">
            1.000000	
            0.000000	
          </fTurretSpeed>
          <fTurretPitchMin content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchMin>
          <fTurretPitchMax content="float_array">
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          </fTurretPitchMax>
          <fTurretCamPitchMin content="float_array">
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          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
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            0.000000	
          </fTurretCamPitchMax>
          <fBulletVelocityForGravity content="float_array">
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            0.000000	
          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
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          </fTurretPitchForwardMin>
          <fUvAnimationMult value="0.000000" />
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          <fWheelImpactOffset value="0.000000" />
        </Item>
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    <Item type="CHandlingData">
      <handlingName>MARQUIS</handlingName>
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      <fClutchChangeRateScaleUpShift value="1.3" />
      <fClutchChangeRateScaleDownShift value="1.3" />
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      <fCollisionDamageMult value="1.75" />
      <fWeaponDamageMult value="1" />
      <fDeformationDamageMult value="2" />
      <fEngineDamageMult value="4.875" />
      <fPetrolTankVolume value="2" />
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      <strModelFlags>80008000</strModelFlags>
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      <fClutchChangeRateScaleUpShift value="1.3" />
      <fClutchChangeRateScaleDownShift value="1.3" />
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      <fCollisionDamageMult value="3.5" />
      <fWeaponDamageMult value="1" />
      <fDeformationDamageMult value="3.75" />
      <fEngineDamageMult value="4.875" />
      <fPetrolTankVolume value="2" />
      <fOilVolume value="0.150000002235174" />
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      <nMonetaryValue value="40000" />
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          <fDinghySphereBuoyConst value="0.000000" />
          <fProwRaiseMult value="0.350000" />
        </Item>
        <Item type="CVehicleWeaponHandlingData">
          <uWeaponHash>
            <Item>VEHICLE_WEAPON_RADAR</Item>
            <Item />
            <Item />
          </uWeaponHash>
          <WeaponSeats content="int_array">
            0 
            0 
            0 
          </WeaponSeats>
          <fTurretSpeed content="float_array">
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          <fTurretPitchMin content="float_array">
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          <fTurretPitchMax content="float_array">
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          <fTurretCamPitchMin content="float_array">
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          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
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          <fBulletVelocityForGravity content="float_array">
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          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
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          <fMiscGadgetVar value="0.000000" />
          <fWheelImpactOffset value="0.000000" />
        </Item>
        <Item type="NULL" />
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    <Item type="CHandlingData">
      <handlingName>JETMAX</handlingName>
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      <fDriveBiasFront value="0" />
      <nInitialDriveGears value="1" />
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      <fDriveInertia value="1.5" />
      <fClutchChangeRateScaleUpShift value="1.3" />
      <fClutchChangeRateScaleDownShift value="1.3" />
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      <fSteeringLock value="23.6250004172325" />
      <fTractionCurveMax value="0" />
      <fTractionCurveMin value="0" />
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      <fTractionSpringDeltaMax value="0.1" />
      <fLowSpeedTractionLossMult value="0" />
      <fCamberStiffnesss value="0" />
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      <fSuspensionCompDamp value="2.40000003576279" />
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      <fAntiRollBarForce value="0" />
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      <fRollCentreHeightFront value="0" />
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      <fCollisionDamageMult value="1.75" />
      <fWeaponDamageMult value="1" />
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      <fEngineDamageMult value="4.875" />
      <fPetrolTankVolume value="10" />
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          <fDeepWaterSampleBuoyancyMult value="5.0" />
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      <fCollisionDamageMult value="2.45" />
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      <fDeformationDamageMult value="1.75" />
      <fEngineDamageMult value="4.875" />
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      <nMonetaryValue value="150000" />
      <strModelFlags>440010</strModelFlags>
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      <strDamageFlags>0</strDamageFlags>
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      <SubHandlingData>
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          <fBackEndPopUpCarImpulseMult value="0.500000" />
          <fBackEndPopUpBuildingImpulseMult value="0.250000" />
          <fBackEndPopUpMaxDeltaSpeed value="1.750000" />
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      <handlingName>INSURGENT</handlingName>
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      <fInitialDragCoeff value="14.3000003099442" />
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      <nInitialDriveGears value="6" />
      <fInitialDriveForce value="0.264000005722046" />
      <fDriveInertia value="0.9" />
      <fClutchChangeRateScaleUpShift value="1.5" />
      <fClutchChangeRateScaleDownShift value="1.5" />
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      <fBrakeForce value="0.360000014305115" />
      <fBrakeBiasFront value="0.65" />
      <fHandBrakeForce value="0.427499994635582" />
      <fSteeringLock value="22.9500004053116" />
      <fTractionCurveMax value="1.64999997615814" />
      <fTractionCurveMin value="1.40249997973442" />
      <fTractionCurveLateral value="14.8499997854233" />
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      <fCamberStiffnesss value="0" />
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      <fTractionLossMult value="0" />
      <fSuspensionForce value="0.909999966621399" />
      <fSuspensionCompDamp value="0.720000010728836" />
      <fSuspensionReboundDamp value="0.7" />
      <fSuspensionUpperLimit value="0.269999992847443" />
      <fSuspensionLowerLimit value="-0.18" />
      <fSuspensionRaise value="0" />
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      <fAntiRollBarForce value="0.5" />
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      <fRollCentreHeightFront value="0.45" />
      <fRollCentreHeightRear value="0.43" />
      <fCollisionDamageMult value="0.35" />
      <fWeaponDamageMult value="0.1" />
      <fDeformationDamageMult value="0.375" />
      <fEngineDamageMult value="0.65" />
      <fPetrolTankVolume value="80" />
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      <fSeatOffsetDistX value="0" />
      <fSeatOffsetDistY value="0" />
      <fSeatOffsetDistZ value="0" />
      <nMonetaryValue value="50000" />
      <strModelFlags>2220010</strModelFlags>
      <strHandlingFlags>4220000</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
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      <SubHandlingData>
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          <uWeaponHash>
            <Item>VEHICLE_WEAPON_TURRET_INSURGENT</Item>
            <Item />
            <Item />
          </uWeaponHash>
          <WeaponSeats content="int_array">
            8 
            0 
            0 
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          <fTurretSpeed content="float_array">
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          <fTurretPitchMin content="float_array">
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          <fTurretPitchMax content="float_array">
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          <fTurretCamPitchMin content="float_array">
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          <fTurretCamPitchMax content="float_array">
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          <fBulletVelocityForGravity content="float_array">
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          <fTurretPitchForwardMin content="float_array">
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          <fUvAnimationMult value="0.000000" />
          <fMiscGadgetVar value="0.000000" />
          <fWheelImpactOffset value="0.000000" />
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    <Item type="CHandlingData">
      <handlingName>INSURGENT2</handlingName>
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      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.300000" />
      <fDriveBiasFront value="0.4" />
      <nInitialDriveGears value="6" />
      <fInitialDriveForce value="0.264000005722046" />
      <fDriveInertia value="0.9" />
      <fClutchChangeRateScaleUpShift value="1.5" />
      <fClutchChangeRateScaleDownShift value="1.5" />
      <fInitialDriveMaxFlatVel value="260" />
      <fBrakeForce value="0.360000014305115" />
      <fBrakeBiasFront value="0.65" />
      <fHandBrakeForce value="0.427499994635582" />
      <fSteeringLock value="22.9500004053116" />
      <fTractionCurveMax value="1.64999997615814" />
      <fTractionCurveMin value="1.40249997973442" />
      <fTractionCurveLateral value="14.8499997854233" />
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      <fCamberStiffnesss value="0" />
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      <fTractionLossMult value="0" />
      <fSuspensionForce value="0.909999966621399" />
      <fSuspensionCompDamp value="0.720000010728836" />
      <fSuspensionReboundDamp value="0.7" />
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      <fSuspensionLowerLimit value="-0.18" />
      <fSuspensionRaise value="0" />
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      <fAntiRollBarForce value="0.5" />
      <fAntiRollBarBiasFront value="0.6" />
      <fRollCentreHeightFront value="0.45" />
      <fRollCentreHeightRear value="0.43" />
      <fCollisionDamageMult value="0.35" />
      <fWeaponDamageMult value="0.1" />
      <fDeformationDamageMult value="0.375" />
      <fEngineDamageMult value="0.65" />
      <fPetrolTankVolume value="80" />
      <fOilVolume value="0.400000005960464" />
      <fSeatOffsetDistX value="0" />
      <fSeatOffsetDistY value="0" />
      <fSeatOffsetDistZ value="0" />
      <nMonetaryValue value="50000" />
      <strModelFlags>2220010</strModelFlags>
      <strHandlingFlags>4220000</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CVehicleWeaponHandlingData">
          <uWeaponHash>
            <Item>VEHICLE_WEAPON_TURRET_INSURGENT</Item>
            <Item />
            <Item />
          </uWeaponHash>
          <WeaponSeats content="int_array">
            8 
            0 
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          <fTurretSpeed content="float_array">
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          <fTurretPitchMin content="float_array">
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          </fTurretPitchMin>
          <fTurretPitchMax content="float_array">
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          </fTurretPitchMax>
          <fTurretCamPitchMin content="float_array">
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          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
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          </fTurretCamPitchMax>
          <fBulletVelocityForGravity content="float_array">
            0.000000	
            0.000000	
          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
            -0.080000	
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          </fTurretPitchForwardMin>
          <fUvAnimationMult value="0.000000" />
          <fMiscGadgetVar value="0.000000" />
          <fWheelImpactOffset value="0.000000" />
        </Item>
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        <Item type="NULL" />
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</CHandlingDataMgr>